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作者: 2025年8月20日 暂无评论

How to create a boss for the game and why it is important

Hi all! Not so long ago I went through such a game as Dark Souls: Remastered, and was interested in how such impressive bosses are created. In this blog, I will share some information that can be useful for people related to the development of games. After all, we all want to see as many cool opponents as possible in games.

Bosses are important for the story in the game

The boss, whom the player necessarily meets during his passage, is one of the guarantors of the described history of the world. He can transmit part of the narrative using phrases in a KAT scene or even his appearance. As an example, you can take an archont from the game Darksiders 2. With his appearance, he points to his angelic nature, which was absorbed.

The battlefield, which the ENT of the world nongamstop-casinos.uk/ and the character can transmit, is also important. In the example, you can cite different temples and dungeons. Various inscriptions or drawings can be on the walls. Near the doors to stand the statue of characters related to the Lor game.

Bosses reward the player for the path traveled

A good ordinary rival in games is certainly great, but the bosses are a completely different level. They cause a surge of emotions in which you understand that the goal with which you passed the level or even the game was achieved. The principle seems like a job, where you pour for seven, and at the end you get a salary reward.

Bosses should show in themselves an equal enemy you want to overcome in the battle. They do not need to be made especially light or complex. You need to understand what the player will be ready for this stage of the game, what he will be able to cope with, but what not. If you throw a player on a fight with a boss without a chance to win, then he will just hate him. Although sometimes making complex bosses is useful. The player will understand that without data he will not be easy to go further, and it is better to master them and use them in the future passage.

Bosses and battle

Bosses skills should differ among themselves. The story of the character, his appearance and arena on which the battle takes place, all these things are formed by boss mechanics. It is good if the bosses have different signs that allowed the player to understand the following enemy actions and accept actions to win. If the enemy turns into a ball, then most likely he will begin to ride in the entire arena, trying to cause damage to the player or other abilities. Some bosses can carry in their appearance a clues for understanding how they can be overcome. It can be different protruding parts of the body or previously received wounds.

Also, players cannot take the moments to attack and evade attacks. You need to give a window of opportunities to form a fight tactics.

The environment that is given for the battle can help the player inflict significant damage to the enemy. The example can be given by a demon-telts in Dark Soul: Remastered. Thanks to the rise to the tower, you can jump from it and inflict critical damage.

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